01-24-2018, 07:21 PM
Someone once pointed out something really interesting about vertical space vs horizontal space.
Because of the way that the screen and UI is, TheĀ former is good for creating a sense of speed when moving through it, whole the latter is better for conflict and action.
Generally, I think you need a key path that has a few major junctures that split off before rejoining that main path.
Placing those key junctures in horizontal space is great for funneling players into conflict zones
An example would be the hallway in Cog 1 outside research and medbay
Because of the way that the screen and UI is, TheĀ former is good for creating a sense of speed when moving through it, whole the latter is better for conflict and action.
Generally, I think you need a key path that has a few major junctures that split off before rejoining that main path.
Placing those key junctures in horizontal space is great for funneling players into conflict zones
An example would be the hallway in Cog 1 outside research and medbay