01-24-2018, 05:45 PM
Giving food buffs based on ingredients & quality could make chefs and botanists more valuable to the crew which is definitely a good thing.
In regards to making cooking more engaging, I'd love to see a system that encourages experimentation. For example giving food flavours. Mixing certain flavours produce more or less appetising meals which in turn can benefit/worsen the effects it provides (I've just realised this is chemistry but with flavours). Other than that streamlining the cooking process would be great - especially if you have 15+ mouths to feed. As a sidenote letting foods be served on a plate to create unique dishes (say a main course) could be kinda neat and also gives plates a purpose greater than glorified skullcracker.
About stamina, I agree it needs some refinement although it's such a massive part of the game it belongs in it's own thread. Thoughts?
In regards to making cooking more engaging, I'd love to see a system that encourages experimentation. For example giving food flavours. Mixing certain flavours produce more or less appetising meals which in turn can benefit/worsen the effects it provides (I've just realised this is chemistry but with flavours). Other than that streamlining the cooking process would be great - especially if you have 15+ mouths to feed. As a sidenote letting foods be served on a plate to create unique dishes (say a main course) could be kinda neat and also gives plates a purpose greater than glorified skullcracker.
About stamina, I agree it needs some refinement although it's such a massive part of the game it belongs in it's own thread. Thoughts?