01-24-2018, 05:12 PM
(This post was last modified: 01-24-2018, 05:12 PM by Xeram. Edited 1 time in total.)
(01-23-2018, 10:25 PM)Technature Wrote:(01-23-2018, 08:55 PM)medsal15 Wrote: Why make a teleporter trap when you can just scan a crusher and a field and place them close?
OH FUCK
IDEA
Get building materials, Make a 3X3 floor in a spot nobody goes to in space. Place scanned crushers on every side with a teleport in the middle.
Make teleport traps.
Make people wonder where everyone went.
Have done this before.
Doesn't work as well as you think because some people dead stop/move slow/the crusher doesn't trigger and if one lives they can wrench the telepad. Might work better if you made it a 1x2 room because pushing.
(though also if im remembering right there was a shitty ghostdrone messing with it when they first came out)
Amusingly, I ended with more dead people in a room as a nontraitor by accident when I made a maze of teleport panels in that sent you into tech storage on cog1 with the door open, then put a maze of scattered panels in the maint hall/darkened hallway. You could get out fairly easily (had to several times) if you took it slow and nobody bumped you, but they didn't so I caused a small lynch mob. Like 3 people died in tech storage somehow in the process and then something exploded in it apparently? It was quite the mess.