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What makes a good station/ship?
#63
Well many people are looking at "flow" and although im not entirely in agreement with what they are saying exactly i think the concept is a good point, but another important factor is alternative routes
First we should look at the two most exteme maps on this

Destiny has a very awkward flow, not only are there lots of turns the maintennance tunnels can make alternative routes both somewhat awkward and sometimes cut off by random doors you lack access to. additonally the route to escape is incredibly to bypass unless you have a specific job or planned before hand. this is because it has no maintennace tunnels up there and the only public pod bay is literally on the other side of the hall.

Cogmap 2 is the polar opposite, the ship is plagued with alternative routes of varying levels of difficulty. belt hell goes straight through parts of the hallway. there are maintennance tunnels nearly everywhere. one can break into almost every part of the station with little more than a toolbox and maintenance access. this can make mobility incredibly easy and avoiding antagonists incredibly easy.

Cogmap 1 is a very good compromise. it has belt hell but that has its risks and has quite a bit of risk in its usage. the maintennance tunnels are well placed, providing some god alternative routes but bypassing certain areas will require quite a bit of dificulty as opposed to simply choosing a different path. for instance bypassing the escape hallway is easy but one has to go through space to bypass the room where the shuttle docks allowing for some fun interactions with the antagonist or crew. the simplicity of its c shape makes learning easy while still allowing for some hidden depths.
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Messages In This Thread
What makes a good station/ship? - by Frank_Stein - 01-22-2017, 05:36 PM
RE: What makes a good station/ship? - by Mageziya - 01-23-2017, 06:06 PM
RE: What makes a good station/ship? - by Crazyabe - 01-23-2017, 06:07 PM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:26 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 10:14 AM
RE: What makes a good station/ship? - by Maegor - 01-24-2017, 10:35 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 11:27 AM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:06 PM
RE: What makes a good station/ship? - by ZeWaka - 05-19-2017, 08:44 AM
RE: What makes a good station/ship? - by misto - 05-19-2017, 08:57 AM
RE: What makes a good station/ship? - by Maegor - 05-19-2017, 11:02 AM
RE: What makes a good station/ship? - by misto - 05-20-2017, 02:41 AM
RE: What makes a good station/ship? - by ZeWaka - 06-27-2017, 11:11 AM
RE: What makes a good station/ship? - by Berrik - 06-28-2017, 12:48 PM
RE: What makes a good station/ship? - by Berrik - 06-30-2017, 02:42 PM
RE: What makes a good station/ship? - by Grek - 07-03-2017, 05:00 AM
RE: What makes a good station/ship? - by ZeWaka - 07-03-2017, 09:03 PM
RE: What makes a good station/ship? - by Cogwerks - 02-01-2018, 05:27 PM
RE: What makes a good station/ship? - by Drago156 - 02-02-2018, 02:45 AM
RE: What makes a good station/ship? - by Eibel - 02-02-2018, 08:40 AM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 07:12 PM
RE: What makes a good station/ship? - by Mageziya - 02-07-2018, 08:02 PM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 08:43 PM
What makes a good map a good map? - by elan_oots - 05-18-2017, 01:03 PM
RE: What makes a good map a good map? - by Sov - 05-18-2017, 01:56 PM
RE: What makes a good map a good map? - by misto - 05-18-2017, 11:10 PM
RE: What makes a good map a good map? - by Maegor - 05-19-2017, 08:11 AM
What makes a good station good? - by LovelyMimic - 01-21-2018, 11:11 AM
RE: What makes a good station good? - by Drago156 - 01-21-2018, 09:46 PM
RE: What makes a good station good? - by Cyfarfod - 01-22-2018, 01:08 AM
RE: What makes a good station good? - by Newtonsolo - 01-24-2018, 08:55 AM
RE: What makes a good station good? - by ZeWaka - 01-26-2018, 06:30 PM

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