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Miscreant objective rework
#6
(01-23-2018, 03:15 PM)babayetu83 Wrote: take some of the non-lethal and non-destructive traitor objectives and allocate them to miscreants or come up with some miscreant objectives
I'd be in favor if THE EXACT opposite: more non-lethal objectives for traitors. I am not a fan of murder especially the mass- kind, and any happily take any excuse to not do that.

(01-23-2018, 03:15 PM)babayetu83 Wrote: have these objectives pay out a minor amount of spacebux. like 40-50 for the objective or have it scale depending on the perceived difficulty of the objective eg (steal X player's shoes and escape with them) might pay out less than (assassinate heisenbee)
More perks for the baddies while the hard working men of NanoTrasen wallow in poverty? Again I'd be in favor if THE EXACT opposite. The miscreants already have their fun; if anything people need an incentive to do their actual job!
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Messages In This Thread
Miscreant objective rework - by babayetu83 - 01-23-2018, 03:15 PM
RE: Miscreant objective rework - by Wisecrack34 - 01-23-2018, 03:21 PM
RE: Miscreant objective rework - by warcrimes - 01-23-2018, 04:01 PM
RE: Miscreant objective rework - by Tombi - 01-23-2018, 04:29 PM
RE: Miscreant objective rework - by poland spring - 01-24-2018, 01:03 AM
RE: Miscreant objective rework - by The Grim Sleeper - 01-24-2018, 02:09 AM
RE: Miscreant objective rework - by Tombi - 01-24-2018, 10:44 AM
RE: Miscreant objective rework - by babayetu83 - 01-24-2018, 02:00 PM
RE: Miscreant objective rework - by LuigiThirty - 01-26-2018, 01:07 AM

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