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What makes a good station/ship?
#62
(01-23-2018, 09:59 AM)LovelyMimic Wrote:
(01-22-2018, 11:38 PM)babayetu83 Wrote: not too much bloat (see: cogmap2)

What do you mean by bloat? The size and/or complexity of of the station and its layout?

Cog2 is bloated in every sense. 
Departments that make no compromises- every single possible configuration you could ask for is there in some form. The bar can seat 50, the kitchen is set for a full complement but only staffs 2, engineering is the size of destiny on its own, the main hallways require at the very least 4 changes of direction to go from one node to another, 8 for the whole hall ( compare to 2 shifts or less in Cog1 ), Also, many departments are larger than one full vertical screenspace, which means you've got bind spots in the same room. Every wing feels like a dungeon, every room like a wing.
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Messages In This Thread
What makes a good station/ship? - by Frank_Stein - 01-22-2017, 05:36 PM
RE: What makes a good station/ship? - by Mageziya - 01-23-2017, 06:06 PM
RE: What makes a good station/ship? - by Crazyabe - 01-23-2017, 06:07 PM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:26 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 10:14 AM
RE: What makes a good station/ship? - by Maegor - 01-24-2017, 10:35 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 11:27 AM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:06 PM
RE: What makes a good station/ship? - by ZeWaka - 05-19-2017, 08:44 AM
RE: What makes a good station/ship? - by misto - 05-19-2017, 08:57 AM
RE: What makes a good station/ship? - by Maegor - 05-19-2017, 11:02 AM
RE: What makes a good station/ship? - by misto - 05-20-2017, 02:41 AM
RE: What makes a good station/ship? - by ZeWaka - 06-27-2017, 11:11 AM
RE: What makes a good station/ship? - by Berrik - 06-28-2017, 12:48 PM
RE: What makes a good station/ship? - by Berrik - 06-30-2017, 02:42 PM
RE: What makes a good station/ship? - by Grek - 07-03-2017, 05:00 AM
RE: What makes a good station/ship? - by ZeWaka - 07-03-2017, 09:03 PM
RE: What makes a good station/ship? - by Cogwerks - 02-01-2018, 05:27 PM
RE: What makes a good station/ship? - by Drago156 - 02-02-2018, 02:45 AM
RE: What makes a good station/ship? - by Eibel - 02-02-2018, 08:40 AM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 07:12 PM
RE: What makes a good station/ship? - by Mageziya - 02-07-2018, 08:02 PM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 08:43 PM
What makes a good map a good map? - by elan_oots - 05-18-2017, 01:03 PM
RE: What makes a good map a good map? - by Sov - 05-18-2017, 01:56 PM
RE: What makes a good map a good map? - by misto - 05-18-2017, 11:10 PM
RE: What makes a good map a good map? - by Maegor - 05-19-2017, 08:11 AM
What makes a good station good? - by LovelyMimic - 01-21-2018, 11:11 AM
RE: What makes a good station good? - by Drago156 - 01-21-2018, 09:46 PM
RE: What makes a good station good? - by Cyfarfod - 01-22-2018, 01:08 AM
RE: What makes a good station good? - by warcrimes - 01-23-2018, 03:55 PM
RE: What makes a good station good? - by ZeWaka - 01-26-2018, 06:30 PM

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