Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Miscreant objective rework
#1
hello i am here today to present you an idea i came up with a few months ago but now i decided to make a thread about it

basically what this idea of mine is is to rework the miscreant system and it's not a very big change at all and it would be to just take some of the non-lethal and non-destructive traitor objectives and allocate them to miscreants or come up with some miscreant objectives and also make completing 

stuff like 'steal the captain's jumpsuit' or 'steal the handteleporter' or even something like 'destroy the captain's bonsai tree' and make it onto the shuttle should be miscreant objectives. have some tangible objectives like this for miscreants and also have these objectives pay out a minor amount of spacebux. like 40-50 for the objective or have it scale depending on the perceived difficulty of the objective eg (steal X player's shoes and escape with them) might pay out less than (assassinate heisenbee)
Reply


Messages In This Thread
Miscreant objective rework - by babayetu83 - 01-23-2018, 03:15 PM
RE: Miscreant objective rework - by Wisecrack34 - 01-23-2018, 03:21 PM
RE: Miscreant objective rework - by warcrimes - 01-23-2018, 04:01 PM
RE: Miscreant objective rework - by Tombi - 01-23-2018, 04:29 PM
RE: Miscreant objective rework - by poland spring - 01-24-2018, 01:03 AM
RE: Miscreant objective rework - by Tombi - 01-24-2018, 10:44 AM
RE: Miscreant objective rework - by babayetu83 - 01-24-2018, 02:00 PM
RE: Miscreant objective rework - by LuigiThirty - 01-26-2018, 01:07 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)