01-21-2018, 12:54 PM
(01-18-2018, 08:12 AM)Frank_Stein Wrote: Personally, I've always thought that stamina was something that burned up too quickly
Maybe this is a little convoluted, but what if there were essentially two stamina bars? One would be similar to the current one, and a second that's more of a long term thing that depletes as the first bar refills itself.
The first bar getting low would be akin to getting winded doing physical activity, while the second is closer to physical exhaustion.
In situations where the first bar is used up, you could push yourself further by expending the second at a faster rate then letting the first bar refills itself.
Both bars would refill automatically, but food increases the rate of the second bar, while drugs and mutations the first
Continuing to sprint with no stamina builds up negative stamina and "Fatigue" which after a certain threshold causes a slow/drowsy effect scaling with the amount built up until the player eats/drinks or waits/sleeps it off.
Replace the minor healing from food with a slow heal over time similar to ephedrine.