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What makes a good station/ship?
#55
A map with a decent amount of privacy but not so huge you feel like you're constantly alone.

I like ... clarion is it ? with all the blinds in almost every room. You cam have a nice amount of privacy but you maintain the bond with the crew and if there any FUNN going on you'll be sure to see it. Or at least medbay on there has blinds.

Honestly I feel most stations should have blinds in every department. Too many times I've been making something evil and a detective has wondered by the window and screamed at the window until it shatters me with glass like bullets.


A station needs to feel personal, but at the same time give you room to stretch your legs while also having every piece of equipment you are used to, for instance you can do everything possible on Cog2 while if its mushroom/donut 2 you are kinda limited with what you can do.
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Messages In This Thread
What makes a good station/ship? - by Frank_Stein - 01-22-2017, 05:36 PM
RE: What makes a good station/ship? - by Mageziya - 01-23-2017, 06:06 PM
RE: What makes a good station/ship? - by Crazyabe - 01-23-2017, 06:07 PM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:26 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 10:14 AM
RE: What makes a good station/ship? - by Maegor - 01-24-2017, 10:35 AM
RE: What makes a good station/ship? - by Sundance - 01-24-2017, 11:27 AM
RE: What makes a good station/ship? - by ZeWaka - 01-24-2017, 08:06 PM
RE: What makes a good station/ship? - by ZeWaka - 05-19-2017, 08:44 AM
RE: What makes a good station/ship? - by misto - 05-19-2017, 08:57 AM
RE: What makes a good station/ship? - by Maegor - 05-19-2017, 11:02 AM
RE: What makes a good station/ship? - by misto - 05-20-2017, 02:41 AM
RE: What makes a good station/ship? - by ZeWaka - 06-27-2017, 11:11 AM
RE: What makes a good station/ship? - by Berrik - 06-28-2017, 12:48 PM
RE: What makes a good station/ship? - by Berrik - 06-30-2017, 02:42 PM
RE: What makes a good station/ship? - by Grek - 07-03-2017, 05:00 AM
RE: What makes a good station/ship? - by ZeWaka - 07-03-2017, 09:03 PM
RE: What makes a good station/ship? - by Cogwerks - 02-01-2018, 05:27 PM
RE: What makes a good station/ship? - by Drago156 - 02-02-2018, 02:45 AM
RE: What makes a good station/ship? - by Eibel - 02-02-2018, 08:40 AM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 07:12 PM
RE: What makes a good station/ship? - by Mageziya - 02-07-2018, 08:02 PM
RE: What makes a good station/ship? - by Cogwerks - 02-07-2018, 08:43 PM
What makes a good map a good map? - by elan_oots - 05-18-2017, 01:03 PM
RE: What makes a good map a good map? - by Sov - 05-18-2017, 01:56 PM
RE: What makes a good map a good map? - by misto - 05-18-2017, 11:10 PM
RE: What makes a good map a good map? - by Maegor - 05-19-2017, 08:11 AM
What makes a good station good? - by LovelyMimic - 01-21-2018, 11:11 AM
RE: What makes a good station good? - by TheOnlyRyan - 01-21-2018, 11:44 AM
RE: What makes a good station good? - by Drago156 - 01-21-2018, 09:46 PM
RE: What makes a good station good? - by Cyfarfod - 01-22-2018, 01:08 AM
RE: What makes a good station good? - by ZeWaka - 01-26-2018, 06:30 PM

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