05-22-2013, 06:52 PM
I noticed that cloning had a functionality which was completely useless in practice - placing in a DNA disk into the cloning computer and using that to modify the genes of the clone. Problem is that the moment the clone is released, it automatically gains a random disease and needs a fresh strain of SE anyway, making an SE disk useless. Remove the random disease, but make the SE dependent on whether the clone was premature, or if the corpse was uninsured.
The cloning machine has a bunch of shortcuts and interesting things you can do to make the process faster, such as toggling the power and ejecting a clone quickly and then just shoving alkysine down its throat. What if doing methods such as that give a real deformity? Make it so if you do something like that, the clone is a meatcube and requires an immediate SE Injection before its bodily structure catastrophically fails.
It could tie in to the whole insurance system which determines the quality of the clone you'd have. Without insurance, you'd be revived with a completely different name and body type (and sometimes species - why not?) and it would be up to the geneticist in charge to repair these genetic faults. Maybe the player wants to DNR and takes the choice as a ghost so he can spectate the round, or maybe a traitor has taken pains to sabotage the insurance files, setting them to DNR and gibbing any attempted clone in the pod much like an EMP would.
What I'm saying is that the original cloning system isn't terrible but it can definitely be improved in a few ways here and there that aren't absolutely terrible. Putting in a feature that gives the cloner slightly more depth every now and then would definitely keep that aspect of genetics fresh.
(bring back revival via turning corpses from humans to monkeys and then back to humans imo)
The cloning machine has a bunch of shortcuts and interesting things you can do to make the process faster, such as toggling the power and ejecting a clone quickly and then just shoving alkysine down its throat. What if doing methods such as that give a real deformity? Make it so if you do something like that, the clone is a meatcube and requires an immediate SE Injection before its bodily structure catastrophically fails.
It could tie in to the whole insurance system which determines the quality of the clone you'd have. Without insurance, you'd be revived with a completely different name and body type (and sometimes species - why not?) and it would be up to the geneticist in charge to repair these genetic faults. Maybe the player wants to DNR and takes the choice as a ghost so he can spectate the round, or maybe a traitor has taken pains to sabotage the insurance files, setting them to DNR and gibbing any attempted clone in the pod much like an EMP would.
What I'm saying is that the original cloning system isn't terrible but it can definitely be improved in a few ways here and there that aren't absolutely terrible. Putting in a feature that gives the cloner slightly more depth every now and then would definitely keep that aspect of genetics fresh.
(bring back revival via turning corpses from humans to monkeys and then back to humans imo)