05-22-2013, 04:56 PM
Klayboxx Wrote:That's how I've always felt about this game though. Life IS and should be cheap in this game. Add it stands, the game is balanced so as long as you aren't gibbed, you can be discovered and brought back to life.
The counter to this is its super easy to bring an ungibbed corpse to life. So if you don't hide a body well enough you will be found out.
Yes, having to dispose of the body to be completely certain they won't come back is good.
And I don't mind the odd deader returning to hunt me when I'm a traitor.
Often though the cloner works full time. Placing some limits on how quickly you can clone people, would force geneticists to decide who to save and who to let go.
And a cloning process that requires control and tweaks would need a geneticist to stick around for a good outcome, or risk a mangled/unsuccessful clone.
Cogwerks Wrote:I just think it kinda makes forensics pointless if cloning is too easy. The default thing everyone does is just say 'alright, clone that guy, ask who killed him.' If the body is uncloneable, it ends up in the trash and nobody really thinks about them again.
Thing is... forensic is mostly pointless. You can find bullets, but chances are you already know what gun was shot.
You can take a look at the damage types, and make a wild guess whether someone was killed by poison or a fire. But once someone dies, reagents are deleted from the body, they don't leave any trace which you can use for clues (maybe they should!). High toxicity could be poison, radiation or discount dan, and you have no way to know which.