01-08-2018, 10:32 AM
(This post was last modified: 01-08-2018, 10:33 AM by The Grim Sleeper. Edited 1 time in total.)
What about targets cowering inside the cryo-unit until round end.
What about cryo-unit camping?
What would happen if a station head crawled in during a revolution round?
What if the captain had the Authentication Disk when he crawled in?
What if all the antagonists crawled into cryo?
Where would be placed?
Honestly, this sounds like more trouble than it's worth. Yeah the inability to take a break in the middle of a round of 'Space Station 13' is annoying, and every little issue can be 'fixed', but if you need to leave THAT badly, you can sit inside a locker in the spawn shuttle or just accept that you won't survive the round and join in after the round ends in say, 40-60 minutes.
What about cryo-unit camping?
What would happen if a station head crawled in during a revolution round?
What if the captain had the Authentication Disk when he crawled in?
What if all the antagonists crawled into cryo?
Where would be placed?
Honestly, this sounds like more trouble than it's worth. Yeah the inability to take a break in the middle of a round of 'Space Station 13' is annoying, and every little issue can be 'fixed', but if you need to leave THAT badly, you can sit inside a locker in the spawn shuttle or just accept that you won't survive the round and join in after the round ends in say, 40-60 minutes.