01-06-2018, 06:51 PM
(This post was last modified: 01-06-2018, 06:56 PM by atomic1fire. Edited 2 times in total.)
I'd like to see something like tg telecoms, but have a ghetto component as well.
Telecoms becomes compatible with mechanics, whereall the station's main radio traffic can be interacted with by bored mechanics.
Radios can be modified to use off network radio bands, this has a benefit of being able to work without a perminent radio system, but it's also bulkier unless mechanics builds custom headsets as well.
Spectrum Analyzers could be added, they can detect traffic from most of the network (encrypted of course) but can also be used to determine which frequencies aren't blocked out by an solar flare, giving engineering a hardier network if they need it.
Listening to Sec: Should Mechanics become the defacto radio guys, it might be cool if they could brute force radio traffic until they've decrypted it and built their own relay station to listen in on security or other departments.
Science and Mining:
Some Minerals could be changed to add resistance to radio signals, making essentially radio proof walls, this could also be used to great effect in telescience levels when you want it to be spookier.
Science: Due to their experiments, chemicals or devices that are unshielded will do bad things to the radio network. Most of their radio intercoms should be directly wired into the network, but any new toys they get could be a cause of interference if science has any holes in it.
Tatortots: Generating your own interference could be possible with a radio jammer, or just hooking some components into the network and screwing with the signals.
Long term exposure to certain frequencies is ill advised, so don't sit next to the radio antenna without a radsuit or industrial space armor.
Telecoms becomes compatible with mechanics, whereall the station's main radio traffic can be interacted with by bored mechanics.
Radios can be modified to use off network radio bands, this has a benefit of being able to work without a perminent radio system, but it's also bulkier unless mechanics builds custom headsets as well.
Spectrum Analyzers could be added, they can detect traffic from most of the network (encrypted of course) but can also be used to determine which frequencies aren't blocked out by an solar flare, giving engineering a hardier network if they need it.
Listening to Sec: Should Mechanics become the defacto radio guys, it might be cool if they could brute force radio traffic until they've decrypted it and built their own relay station to listen in on security or other departments.
Science and Mining:
Some Minerals could be changed to add resistance to radio signals, making essentially radio proof walls, this could also be used to great effect in telescience levels when you want it to be spookier.
Science: Due to their experiments, chemicals or devices that are unshielded will do bad things to the radio network. Most of their radio intercoms should be directly wired into the network, but any new toys they get could be a cause of interference if science has any holes in it.
Tatortots: Generating your own interference could be possible with a radio jammer, or just hooking some components into the network and screwing with the signals.
Long term exposure to certain frequencies is ill advised, so don't sit next to the radio antenna without a radsuit or industrial space armor.