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More flavor and features on radio chat
#1
Radio is the primary means of communication on the station. There are relatively few complications to it, beyond frequencies and multiple channels. Occasionally an event knocks it out for awhile, and there's a traitor item that does the same.

I was thinking, maybe there's some more ways to add flavor and content there

One idea I was thinking of is radios having a limited range. The further you got from the signal, your text would start to fade in color.
 Or interference starts to kick in and parts of the text are kicked out, replaced with asterisks (An ex***le be*ng this mes**ge) 

You could maybe create new APC features related to this, like a signal boosting component that bounces radio signals around the station.
Intercoms would be on a seperate system ran with wires.

You could sabotage one or the other to interrupt communications and silence a whole area at a time, taking out an assassination target stealthily without having to do something more obvious like kill the lights to an area.
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More flavor and features on radio chat - by Frank_Stein - 01-05-2018, 03:24 PM

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