05-22-2013, 05:45 AM
Weavel Wrote:Quote:like a botanist to grow aAsking a Botanist or a Miner to do something seems to be everyone's go-to reaction to trying to make something harder. The fact of the matter is that if your job requires someone else to do THEIR job, you're going to be waiting at least 20 minutes a round for all that shit to work out, and nobody wants to do that ever.
Hey, did your eyes cross and your brain swell when you read botanist?
I didn't say "hound the botanist for synthflesh", I said to make geneticists grow clones in a way that requires maintenance, like botanists grow their plants; it's a similitude, dumme.
Xenonia Wrote:To start, you can simply kill the monkeys that you don't want to test on for matter, and then when you run out, your job gets slightly harder. Now, you can:To get more materials.
- Steal monkeys from the ValuChimp
- Order monkey crates from QM
- Make some beakers of synthflesh
- Ask some science guys to make you some synthflesh
- Turn dead bodies into monkeys and use them
- Kidnap Albert and Mr. Rathens
For this to work, someone would need to sprite a new machine to go with genetics, to put these monkeys in, as well as a sprite for when the machine is active. You could just use that horrible human-blender from the diner for a sprite, though.
Also, when Emagged, the machine accepts dead/living humans. Like a horrible science furnace!
This is part of what I am saying. But I other than getting flesh, I'd like geneticists to adjust or correct the clone while it is growing, so they won't just start the process and forget about it.
A machine that grinds fleshy-things into a slurry already exists, by the way.