12-30-2017, 08:08 AM
(This post was last modified: 12-30-2017, 08:11 AM by Frank_Stein.)
(12-30-2017, 06:41 AM)kremlin Wrote: the solar panels should be removed and the engine SMESs should start with less power
only on TEG maps
:>
Honestly, I'd love for lower power levels to be more common and power diversion to be a bigger thing.
Like, solars ought to get enough juice to be only able to run every other light around the station and nothing else, so you get a spookier darker station but with some lights so you're not stumbling your way around.
BUT, either the engineers or the AI could divert power from areas to fully power lights and/or equipment to other areas.
So if you're locked in medbay, AI could flip of the lights and get the doors going.
I guess this is stuff you can already do with APCs, but a more streamlined master control that allows you to do this from a central location would be helpful and neat
Likewise, hot-wiring the engine and hellburns shouldn't be as efficient as they are.
How will we know the rounds ending if everything is still brightly lit and running 2 hours in?
Too much power running through a cable ought to start frying them out without sufficient grounding