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Mining is dead, but it can be revived!
#14
I feel mining mainly suffers from jonesesism and rose-tinted nostalgia. Every proposed major change to mining feels like someone wants to make a whole new game-mode out of it. This includes me, btw.

For our station, where department interdependencies are practically [gratefully] non-existent, the key to more fulfilling mining [without an asston of code] will probably lie in tweaking equipment progression, loot acquisition, and/or material science.

As an aside, I'll never like any job having a whole z level designed for them.
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RE: Mining is dead, but it can be revived! - by Vitatroll - 12-25-2017, 04:41 AM

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