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Mining is dead, but it can be revived!
#6
(12-24-2017, 10:19 AM)Frank_Stein Wrote: You know what would be nice? Roguelike Dungeon Crawler mining

Dig into randomly generated dungeon asteroids, finding progressively rarer ore/gems/minerals while facing progressively harder enemies and hazards

Every 5 to 10 floors give miners the option to head back to the start to unload what they've found, or to build better gear. Meet friendly merchants and other NPCs to trade with. Build shortcuts to start further into the mines. Fight bosses guarding treasure hordes

Probably best way to implement it would be simliar to the current Mining Magnet, just slightly larger and with a entrance and exit to the next one. Generate the next area while they are still in the previous one

y u do dis?

To explain out the ship debris idea for the large magnet. Currently when you use the magnet you have a chance of getting some randomly generated mess of mangled steel tiles that have some random, ore made objects like Bohrum glass panels and floor tiles. Which in the grand scheme of things, is pretty useless to mining (Can't reprocess it back into usable ingots so whats the point of even having this stuff?) so the idea here is to have a randomized selection of space debris you can pull in that was pre-made by someone that would be stuff you'd expect to be in the debris Z like small ships, or a part of some old derelict ship with something lurking inside.
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RE: Mining is dead, but it can be revived! - by Silvercloud29 - 12-24-2017, 12:49 PM

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