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Mining is dead, but it can be revived!
#5
(12-24-2017, 10:19 AM)Frank_Stein Wrote: You know what would be nice? Roguelike Dungeon Crawler mining

Dig into randomly generated dungeon asteroids, finding progressively rarer ore/gems/minerals while facing progressively harder enemies and hazards

Every 5 to 10 floors give miners the option to head back to the start to unload what they've found, or to build better gear. Meet friendly merchants and other NPCs to trade with. Build shortcuts to start further into the mines. Fight bosses guarding treasure hordes

Probably best way to implement it would be simliar to the current Mining Magnet, just slightly larger and with a entrance and exit to the next one. Generate the next area while they are still in the previous one

It could be generated on another z-level, discovered with the long range telescope and accessed with the long range teleporter, which could be moved to mining or a public area.

With the new fluids system, pockets of oil, water, liquid plasma or lava pizza could be added.

You only need one bar of bohrum and one block of any power source (cerenkite, telecrystal, plasmastone, erebite. Cargo traders and certain debris field merchants usually sell at least one of these) to make pod plasma cutters, though it is inconvenient that you have to go to a pod fabricator, they should be in the mining fabricators along with pod drills as high-end mining equipment
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RE: Mining is dead, but it can be revived! - by Dr Zoidcrab - 12-24-2017, 12:48 PM

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