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Mining is dead, but it can be revived!
#4
You know what would be nice? Roguelike Dungeon Crawler mining

Dig into randomly generated dungeon asteroids, finding progressively rarer ore/gems/minerals while facing progressively harder enemies and hazards

Every 5 to 10 floors give miners the option to head back to the start to unload what they've found, or to build better gear. Meet friendly merchants and other NPCs to trade with. Build shortcuts to start further into the mines. Fight bosses guarding treasure hordes

Probably best way to implement it would be simliar to the current Mining Magnet, just slightly larger and with a entrance and exit to the next one. Generate the next area while they are still in the previous one
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RE: Mining is dead, but it can be revived! - by Frank_Stein - 12-24-2017, 10:19 AM

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