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Game Mode: Warbeast
#11
Restructuring the concept a bit...

To help balance and help the game mode be more fun I thought what if you had to choose your head, arms, and legs? Below is the result of my brainstorming, and some of your ideas!

Head 1 - Ninja: +Active Camo -No Thermal Vision
Head 2 - Soldier: +Pinpointer -No Meson Vision
Head 3 - Spy: +Radio Access -Coned Vision
Head 4 - Shield: +Fireproof -Tinted Vision
Head 5 - Bomb: +Explode on Death -Flashes Stun

Arm 1 - Pistons: +Instant door opening -Lower health
Arm 2 - Saws: +extra melee damage -Slower door opening
Arm 3 - Hands: +use items -must use items to attack
Arm 4 - Ranged: +guns -cannot attack and move simultaneously
Arm 5 - Claws: +faster attacking -less damage

Legs 1 - Treads: +Speed Boost -Cannot Stop
Legs 2 - Stompers: +destroy items, damage prone -Damage floors, panels, and girders
Legs 3 -  Plated: +burst through walls -electricity damages
Legs 4 - Armored: +extra health -extra slow
Legs 5 - Light: +no noise -stuns last longer

EDIT:

[Image: attachment.php?aid=222]
Concept art; Warbeast base, +Bomb Head, +Ranged Arms, +Stompers Legs... art isn't very good, but kind of gives the idea of what I think would be interesting.


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Messages In This Thread
Game Mode: Warbeast - by Skunkrocker - 12-19-2017, 03:20 PM
RE: Game Mode: Warbeast - by Frank_Stein - 12-19-2017, 03:55 PM
RE: Game Mode: Warbeast - by Lady Birb - 12-19-2017, 04:09 PM
RE: Game Mode: Warbeast - by Skunkrocker - 12-20-2017, 06:25 AM
RE: Game Mode: Warbeast - by Frank_Stein - 12-20-2017, 07:35 AM
RE: Game Mode: Warbeast - by Skunkrocker - 12-20-2017, 11:29 AM
RE: Game Mode: Warbeast - by Mordent - 12-20-2017, 11:39 AM
RE: Game Mode: Warbeast - by atomic1fire - 12-20-2017, 05:44 PM
RE: Game Mode: Warbeast - by Skunkrocker - 12-23-2017, 04:33 PM
RE: Game Mode: Warbeast - by Skunkrocker - 12-24-2017, 07:56 AM

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