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[ANTAGONIST] Make Krampus 3 Unpoppable!
#43
Counterpoints:

1. Christmas cheer does not exist solely during rounds containing a Grinch, it exists all the time whether the antagonists are on mass murder spree or sneaking around. You fight against the Grinch because a good portion of him reducing Christmas cheer is going to consist of murdering people, forcing them to eat poisoned food then murdering them, and probably blowing up the spacemas tree and murdering everyone nearby.

2. Things we allow the Dead to be easily: Ghosts, Inside changeling hiveminds, ghost critters, ghost drones, VR ghosts, Krampus. All these things except one are relatively harmless and have minimal impact on the round (unless someone in a ling hivemind is put in control of something or a ghost drone has gone full shitter). Krampus is allowed completely free, unrestricted, antagonistic interaction with the crew. This allows a less than insignificant effect on the round. If krampus exists, the conditions for him to make people dead also most likely exist.

3. Krampus stops being entertaining about 5 seconds after he decides you're next. Things Krampus can do to you: Drag you into dangers that will very quickly kill you, but not Krampus. Trap you and strip you completely naked in a cold depressurized hallway. PODS. Prevent you from completing literally anything if he decides he's going to stick around and push you. Open gas canisters in hallways. The list goes on. Then there's things you could previously do to Krampus: Fucking nothing. It's like if you had Lord Doome running around with his clause except he always had invincibility on. It's about as fucking interactive or fun to play as Solitaire. If Krampus pushes you into a corner, you might as well leave the game and fucking play Solitaire, because you're not going anywhere.

4. Positive Feedback Loop. Both directions. Cheer hits 0. Krampus Spawns. Poor station conditions to cause 0 cheer + Krampus now helping murder everyone with grief causes station to remain at 0. Cheer hits 100. Santa spawns. Santa prevents people from dying and sends food and presents everywhere. Cheer stays at 100. Even when major disruptions are applied to the loop, cheer going from 0 to the 100 needed to get santa never happens because its far harder to raise cheer to that level than to drop it from 100 to 0, since killing Santa provides such a massive drop.

5. https://www.logicallyfallacious.com/tool...-Tradition
Tradition doesn't make it right. Tradition doesn't make it fun. Krampus is barely around and insignificantly memorable. We do not wish we had Krampus past Christmas time. We don't even remember it enough to complain past the time of year he's around. He's already a completely forgettable creature. Removing Krampus would not take anything out of Spacemas.

6. Anything that is allowed to kill you and is invincible or nearly so (eg: Wraith, Old Cloakers) is consistently awful for literally everyone except the person controlling the antagonist. We changed how the cloaking device works. People have pushed for changes to Wraith to make it less of a tedious salt generation fest (in both senses). Krampus got beat with the anti-shitstick once because people were shit with him. People still managed to be shit. It's time for another beating.


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RE: [ANTAGONIST] Make Krampus 3 Unpoppable! - by Xeram - 12-23-2017, 04:14 AM

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