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[ANTAGONIST] Make Krampus 3 Unpoppable!
#42
(12-22-2017, 10:58 PM)NateTheSquid Wrote: This is literally all of the points I was going to raise. The change to make him killable was over the top at best, and kneejerky at worst.
You're still acting really mean, and I don't actually want to read your posts. You're still implying the people that changed this are mad and butthurt and idiots. You should stop arguing - you're really making your side look bad.


(12-22-2017, 09:52 PM)YoukCat Wrote: I can try and give reasons in a more logical and orderly fashion instead of a "I WANT KRAMPUS BACK" fashion.

1. We need a penalty for reaching 0 Christmas Cheer.
If there is a good benefit for reaching 100 Christmas Cheer, there should be a bad thing that happens when you reach 0 Christmas Cheer. Along with that, it gives more reason to fight back against the Grinch antagonist, and gives a reward for reaching 0 Christmas Cheer. The rest of my reasons will be why Krampus should be the 0 Christmas Cheer Penalty.

2. Krampus is more fun to play as than the other options, but is also weak enough/reproducable enough (just become a meatcube yourself) that you can trust players not to kill things and then commit suicide for it.
People that do kill things and commit suicide for it are clearly not the brightest, considering they can just do a bit of chem work to become a meatcube. Along with that, being Krampus is another entertaining thing for the Dead to be, considering the Dead are outted from the game until next round anyway.

3. Krampus is more fun for others, since it's gimmicky and doesn't have ways to seriously end your game.
Krampus is entertaining for others as well. I've never been saddened by a Krampus Meatcube. Others have been saddened by them, however that is likely because Krampus is supposed to be a punishment to people for letting Christmas Cheer get to 0. It's a fairly kind punishment, since it doesn't result in that much death and instead results in a farty, immortal meatcube.

4. Krampus is still a punishment for letting Christmas Cheer get to 0, and can easily be destroyed once Christmas Cheer gets back to 100.
Santa literally has a button that kills Krampus if I'm correct. If you let Christmas Cheer get to 0, you shouldn't be given a pat on the back, you should have to deal with a little bit of sadness.

5. Krampus is Tradition.
Krampus is one of the most memorable (and cutest) things in SS13 Spacemas. It's supposed to be the Manifestation of Grief, not an easily poppable, forgettable creature.  As Frank puts, it's a symbol for the bizarre humor and grief that people inflict on each other condensed into a small fleshy hate cube. Removing Krampus would take much of the soul of Goonstation Spacemas.

Thank you for your response. I mean, I disagree with the 5th point especially: there is no tradition in the game, sorry that the lack of change in this implied that Krampus was anything else than a temporary gimmick. Things come and go in this game, it's part of the charm, in my opinion, but that's just my opinion.

Anyway the first two are still fulfilled - but it was sort of a bad implementation since I don't think a lot of people knew about the christmas cheer thing - which is why I'm also skeptical about it being a tradition. Did you guys who like it tell people about the christmas cheer mechanic and what happens at 0% and what happens at 100% and how you raise it and what Santa does, by the way? And besides, Krampus is still annoying, probably, now that he's poppable, he's just not unstoppable now, and it's a easy fix to implement because it was really ruining the game. I know this is a less than perfect answer but you have to make some sacrifices as to what you're going to spend your effort on when coding a game as a hobby, and I don't think a lot of people want to spend effort on a broken gimmick that was added in on a whim.

The third is the main reason why Krampus has been changed: it turns out he can kill lots of people, it turns out he can kill a lot of people with impunity and easily. Sure this could be fixed, I guess, in various complicated ways, but as I said in the previous paragraph - there's things coders want to deal with and things they don't.

Not saying they never will go back to Krampus (or probably more likely come up with something better), but you have to consider the annoyance of seeing Krampus constantly kill people and fuck their rounds up while his victims could do nothing and then in addition to that after posting in a thread saying what your reasons were to just get insulted by someone like Nate or have someone who said he doesn't even play the game that often anymore like Sundance to say this was a bad change for reasons he never actually mentions. The first is going to want you to remove this feature. The second is definitely not going to change your mind.

I mean, I'm glad you actually put in the effort to explain why you think Krampus should stay as he was - but it seems like your wishes are still fulfilled, albeit Krampus is no longer the nightmare factory he was, just a minor annoyance now. I can see why you would miss things as they were, it does seem like a fun idea thinking on it - but there were numerous problems that coders just currently don't have the will to fix. I mean, it's Christmas time now, right? Happy holidays.

edit: Oh yeah and Frank - I think the soul of goonstation is more diminished by keeping it instead of replacing it with something equally insane.


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RE: [ANTAGONIST] Make Krampus 3 Unpoppable! - by Huff H Law - 12-23-2017, 04:06 AM

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