12-22-2017, 03:40 PM
(12-22-2017, 07:49 AM)Darkchis Wrote:(12-21-2017, 11:54 PM)NateTheSquid Wrote: did not read literally any of the posts here, fuck your arguments.
What a fantastic thing to read, surely expressing yourself like this will get people to see your point of view.
Krampus is not supposed to be good, it's supposed to be a thing you DON'T want to become since it became a meatcube, because people were utter shit with the original Krampus, and, oh boy, guess what! They were awful with the new Krampus as well too. Being unkillable on top of that just made it possible to take someone out of the round with no real way to stop it, and I fail to see how that's fun except maybe the first few times.
Later on in NateTheSquid's argument they state that they read it, and then they keep their view and give reasons against it. I believe it's at the Second Paragraph.
(12-22-2017, 02:29 PM)Dr Zoidcrab Wrote: If you follow someone into a dead end with the intent to trap them for god knows how long, and they then pull out a welding tool and pop you, that is 100% your own fault.
If you're a NORMAL Meatcube. This is Krampus we're talking about, a special Meatcube which already has a weakness: Santa. It's just that people don't want to participate in actually raising cheer levels, and instead want a different solution despite the one already there.
All in all, if you want Krampus gone then make Santa more common by making it easier to raise Christmas Cheer. Or just begin to nerf Krampus as Christmas Cheer goes up:
Make Krampus unable to pull at a certain amount of Christmas Cheer.
Make Krampus poppable at like, 100% Christmas Cheer (but return back to the shuttle until Santa does it).
Make Krampus be shoveable at a certain amount of Christmas Cheer.
Or just make Santa more common, since that's what's supposed to kill Krampus.