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Game Mode: Heist
#5
(12-18-2017, 09:05 PM)Drago156 Wrote: I feel like something like this would be a cool idea, except maybe making stuff balance a bit more, and maybe making highly used objects like the port-a-nanomed, port-a-sci, and other important stuff to the overall crew high paying if stolen, however maybe putting a minimum player cap might make this work better as well

I'd rather see Heist either be a telescience thing or a mini event that could occur randomly on a place like Destiny. Like some dudes are spawned, told to steal a thing and have it on them when they escape.

OR what if instead of a full on crew involved deal, what if it was a telescience map where the crew would be able to steal some cool swag if they could get passed some armed guards and disable some puzzles. One with one or three solutions so that someone could just brute force their way through, or ninja or hack through it.

That said if an admin wants to host a heist they'll just spawn the syndicates themselves and tell them what to steal.

Otherwise you could just add a team traitor mode of some sort (assuming spy doesn't count)

I just don't see the point in full on heist mode unless it's designed to be noncombative in nature, like have player controlled drones that carry sleepy darts and holographic disguises and one mastermind who watches over the station and coms like an AI.
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Messages In This Thread
Game Mode: Heist - by Skunkrocker - 12-18-2017, 08:29 PM
RE: Game Mode: Heist - by Roomba - 12-18-2017, 08:34 PM
RE: Game Mode: Heist - by Vitatroll - 12-18-2017, 08:40 PM
RE: Game Mode: Heist - by Drago156 - 12-18-2017, 09:05 PM
RE: Game Mode: Heist - by atomic1fire - 12-19-2017, 03:03 PM
RE: Game Mode: Heist - by Dr Zoidcrab - 12-21-2017, 03:39 PM
RE: Game Mode: Heist - by Silvercloud29 - 12-24-2017, 01:17 PM

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