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Equipment and machinery damaged states
#1
A lot of things on the station can get hit by collateral damage but end up not destroyed

So, I thought, what if there were more levels between a fully functional item/machine/computer and one that was damaged but still operational?

What I propose is that damaged machinery should have effects simliar to hacked machinery, where an unexpected behavior might happen. This could be as simple as getting shocked to other effects like garbled text on computers, or things like pods having systems turn themselves off occasionally
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Equipment and machinery damaged states - by Frank_Stein - 12-15-2017, 08:07 AM

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