12-12-2017, 08:14 PM
On mobile so I’ll explain concepts and not mechanics.
First of all, we should be able to buy chromosomes (gene modifiers) for about 60-80 materials. This would use the same random table as getting them from activators.
Second of all, we should be able to sell materials back into the research budget for about 40 credits per material. Keep in mind that they cost 50 credits each to buy.
Third of all, we should be able to combine chromosomes to get another one. I’ll make a table when I get off mobile, but one example could be Synchronizer + Reinforcer = Stabilizer, consuming both ingredient chromosomes and costing a small mounts of materials.
First of all, we should be able to buy chromosomes (gene modifiers) for about 60-80 materials. This would use the same random table as getting them from activators.
Second of all, we should be able to sell materials back into the research budget for about 40 credits per material. Keep in mind that they cost 50 credits each to buy.
Third of all, we should be able to combine chromosomes to get another one. I’ll make a table when I get off mobile, but one example could be Synchronizer + Reinforcer = Stabilizer, consuming both ingredient chromosomes and costing a small mounts of materials.