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an idea
#11
Here's a funny thing: there is an admin notes system in game, usually it's used to record incidents of people being morons, but sometimes we log notes of people being really good or fun or creative traitors too. People we notice being cool traitors are a lot more likely to get picked for special rounds, hardmode tasks, or new traitor item testing.

I'm not sure formalizing that with points would really improve anything.

As far as potency goes, I would like to make the potency and quality variables modify the sell price of stuff, so if you grow a batch of really awesome things, you'd make a hell of a lot more money versus the same quantity of moldy synthbutts. imo rewards should be constrained to the active round, the reward that carries over is just the smug sense of self satisfaction or a cool story
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