Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
an idea
#8
Perhaps a better idea:
Instead of points, money. By money I mean "bonuses"
Remove the "have x by end of the round" and instead have "complete x task", which would unlock a more difficult "x task". Remove "task 1, task 2" and have a ladder of tasks.

So for example, botany.
First objective "Grow a hybrid plant"
Then
Second objective "Grow a chili at 40 potency"
Then
Third objective "Mutate weed into the white variety"

Each objective would give you, say somewhere between 500 credits for the 1st objective (you would get a red message to you), and would rise at harder objectives. This is similar to how the old artefact research used to work, kinda.

Of course, QM as good as it is now, would need a buttload of more stuff to buy/trade/whatever for people to spend all this hard earned cash.
This way, again using botany as an example, you could have a golden chainsaw and tophat, sipping weed extract out of fancy china cup, and when some scrub asks where did you get all that stuff you push them down, fart in their face and whisper "Capitalism"
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)