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an idea
#4
Perhaps instead of team deathmatch objective mode. Perhaps the game should just reward departments that do successfully well.

E.g for medbay and research, if the majority of the crew is healthy for a specified amount of time, they get a department bonus that comes with pay increases.

If the shipping account has a certain amount of money, Qm, Mining, chef and botany could all get department bonuses.

If the engine is running for a specified time period, engineering and electricians get a department bonus.

Sec and heads get a bonus if all the departments have gotten a department bonus, meaning sec should try to keep people busy and out of trouble.

Each department bonus would come with a pay increase, which could allow for more gimmicks and even more money.


That might be too RP, but I think it would increase moral if people had a reason to not screw off.
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