05-19-2013, 01:55 PM
Dauntasa Wrote:Instead of making corruption bad for everyone else, make it good for the wizardYeah, I like this idea, particularly the last part. There's already a huge incentive to down all tools and lynch wizards at all costs on sight, I know even I do it sometimes. Making corruption more of a pain for the crew as a whole would, in practice, make this far worse - every wizard would be a potential timebomb that needs to be taken out before it becomes impossible to deal with, AIs would go full-on supercop with the justification that the wizard poses too much of a potential threat/disruption, etc. I know these aren't insurmountable problems, but it would be a painful process that would probably, on the whole, offset the gain.
Just make it so that standing in a corrupted area reduces the cooldown on all the wizard's spells and allows him to cast them without his staff and robe
Buffing the wizard, on the other hand, is obviously good for him. It gives him an incentive to corrupt as a backup plan - if things go south for him later in the round, he can retreat to his corrupt areas, and elite sec strike teams can go in after him, which is Fun and would make for good player interaction - but means that corruption doesn't pose an obvious threat to the crew, allows them to continue their business on a relatively unchanged level of safety as long as they stay away from corrupt areas (and if the corrupt area is your workplace... well, if the chef comes at you with a butcher knife screaming that your skulls ruined the feng shui of his kitchen, it's your own fault what did you think would happen), and provides a good general visual representation of both the progress of the round and places of interest/death.
People will of course still more eagerly kill a wizard that's corrupted half the station, as it should be. Got to have something to offset the gains involved.
Marquesas' idea is also a good middle ground