11-28-2017, 04:22 PM
(11-25-2017, 11:16 PM)Mageziya Wrote: That said, I think I finally managed to think of the largest problem with the gamemode: Werewolves might rather die than give up their powers.
This is true and also one of the worries I'd also share. Look I'm not saying that the OP is something that should be followed to the letter, it can be definitely tweaked.
After some deliberation, there are two ways this can be remedied (preferably both):
1. Make it the objective.
I kind of stated it in the OP that it was the objective to escape as the werewolf OR pass on the disease. Personally upon reflection, I'd rather if the former was "escape as human"
2. Make it so that contact (touching/using powers on a player) inflicts lycanthrophy at a latter stage.
This sounds a bit whack, but hear me out. The spread lycanthrophy power is still there, but it will spread forcefully the longer you stay as a werewolf. This will force werewolves to use this move effectively, or they may de-antag themselves when they have literally no way of escape.
Zewaka Wrote:idea: have werewolves and vampires be combined into one type of round instead of both just being thrown in mixed, then things like eat vampire objectives might make more sense
Sure. But not always. They should appear in mixed as well to keep things fresh. Otherwise things become formulaic, like when there's a blob round with a high pop "oh hey that's one blob, where's the other", it'd be the same, "oh hey there's a vamp, where's the werewolf?". Ya hear me?
Anyway I've done some sprites, i'm quite happy how they turned out, here's a preview:
Transform/Revert
Maul
Howl
Tainted Bite