11-28-2017, 03:34 PM
(This post was last modified: 11-29-2017, 06:13 AM by Frank_Stein. Edited 2 times in total.)
I was mopping today and started thinking about how mopping in real life feels compared to the game, thought maybe there was some room for change there to reflect the changes in fluids
I feel like this will make mopping all together quicker while also giving it that kind of dancing like feel you get in real life. This also makes the mop a much more useful tool in cleaning up liquid spills, since with a few wringing outs you can remove liquid as fast as you can walk
- Instead of clicking/item hotkeying to use the mop, have it change a toggle
- Toggle is for lowering mop to floor, or raising it up
- Mop carries a certain amount of saturation, ranging from dry, damp, moist, wet, soaked. These represent how many fluid units are stored in the mop.
- Lowering mop to floor, mop absorbs fluids units on the floor, increasing in saturation until it reaches soaked
- When the mop is at or above saturation level moist, it will also drop a few fluid units onto the floor
- Clicking a tile or object with the mop in hand would dab the mop, allowing you to spot treat small messes without completely lowering the mop
- Click mop bucket on harm intent to dip mop into bucket contents, maxing it's saturation
- Click mop bucket on help intent to wring mop dry, removing all saturation to it's minimum
I feel like this will make mopping all together quicker while also giving it that kind of dancing like feel you get in real life. This also makes the mop a much more useful tool in cleaning up liquid spills, since with a few wringing outs you can remove liquid as fast as you can walk