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[FEATURE] Windoor hacking + directional building bugfix {SUPER DUPER READY!!!}
#12
(11-27-2017, 04:43 PM)cyberTripping Wrote: If you want an idea i had on how to balance it, what if you made it so there were two kinds of windoor. Easy to hack glass ones which showed up in civilian spots like the bar, and harder to hack plasmaglass ones with additional features, maybe like bolts and or ai controls., that appeared in places like destiny's brig and upload.
I think there's already the hardened brig ones, so that could work. I don't think they're actually in use anywhere though, would have to be mapped in

UPDATE: okay i added a delay for forcing open the windoor and added some examine text for access panel status and if it's disabled.
next thing will be to add a way to construct and deconstruct windoors probably


Messages In This Thread
RE: [FEATURE] Windoor hacking - by Mordent - 09-05-2017, 05:52 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 09-05-2017, 06:13 PM
RE: [FEATURE] Windoor hacking - by Crystalwarrior - 09-05-2017, 08:57 PM
RE: [FEATURE] Windoor hacking - by ZeWaka - 09-06-2017, 08:54 AM
RE: [FEATURE] Windoor hacking - by Triacontakai - 09-06-2017, 11:26 AM
RE: [FEATURE] Windoor hacking - by Mordent - 09-06-2017, 12:47 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 09-06-2017, 01:56 PM
RE: [FEATURE] Windoor hacking - by ZeWaka - 11-23-2017, 12:20 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 11-27-2017, 02:36 PM
RE: [FEATURE] Windoor hacking - by cyberTripping - 11-27-2017, 04:43 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 11-27-2017, 05:27 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 12-02-2017, 09:43 AM
RE: [FEATURE] Windoor hacking - by ZeWaka - 12-02-2017, 06:34 PM

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