11-25-2017, 11:01 PM
Detectives should most certainly be the Protagonist or Werewolf Hunter or whatever, as CyberTripping says. Give the Detective a Silver Bullet that causes high damage (maybe like 40?) and reduces the Werewolf's regenerative powers until it's chopped out.
According to several different random wikia's for random shows/games, wikipedia, and a random person, werewolves have several weaknesses that I think can be put into the game to combat the near-immortality of werewolf form.
I'll be suggesting some weaknesses:
Fire: Wolves are scared of fire, and all that fur a werewolf has would burn up really fast: Fire should probably be a bit scarier to werewolves, at the very least make it so werewolves cannot grab Fire Extinguishers properly with their giant claws getting in the way. Forcing a transformation or a lot of rolling to hope that regeneration recovers. Perhaps make regeneration heal burns slower?
Silver: While this might just be a thing used for fictional purposes, who cares. I suggest making Silver Bullets (or silver tools) do higher damage and lower it's regeneration rates for a time.
Holy Grounds: While there is no need to make the Chaplain themselves particularly strong against werewolves, perhaps just make the Werewolf have reduced regeneration in the Chapel and higher Cool-down rates. This way it's more sensible to hide for your life in the chapel if it comes howling.
Wolfsbane/Aconitum: While I am no botanist or anything, I think this plant should grow in Botany and have a poison that is extra lethal to wolves or something. I don't know, I didn't research this much.
High-pitched Noises, such as a dog whistle: Werewolves are dogs. Use a dog whistle. Maybe it'll stun it for a second or mute it's volume for a bit?
And that is all I have besides Vampires, but I don't really feel we should add to much regarding Vampires and Werewolves considering this might just end up being it's own gamemode/mixed.
According to several different random wikia's for random shows/games, wikipedia, and a random person, werewolves have several weaknesses that I think can be put into the game to combat the near-immortality of werewolf form.
I'll be suggesting some weaknesses:
Fire: Wolves are scared of fire, and all that fur a werewolf has would burn up really fast: Fire should probably be a bit scarier to werewolves, at the very least make it so werewolves cannot grab Fire Extinguishers properly with their giant claws getting in the way. Forcing a transformation or a lot of rolling to hope that regeneration recovers. Perhaps make regeneration heal burns slower?
Silver: While this might just be a thing used for fictional purposes, who cares. I suggest making Silver Bullets (or silver tools) do higher damage and lower it's regeneration rates for a time.
Holy Grounds: While there is no need to make the Chaplain themselves particularly strong against werewolves, perhaps just make the Werewolf have reduced regeneration in the Chapel and higher Cool-down rates. This way it's more sensible to hide for your life in the chapel if it comes howling.
Wolfsbane/Aconitum: While I am no botanist or anything, I think this plant should grow in Botany and have a poison that is extra lethal to wolves or something. I don't know, I didn't research this much.
High-pitched Noises, such as a dog whistle: Werewolves are dogs. Use a dog whistle. Maybe it'll stun it for a second or mute it's volume for a bit?
And that is all I have besides Vampires, but I don't really feel we should add to much regarding Vampires and Werewolves considering this might just end up being it's own gamemode/mixed.