11-25-2017, 02:11 PM
(This post was last modified: 11-25-2017, 02:14 PM by atomic1fire. Edited 1 time in total.)
(11-25-2017, 02:25 AM)Sundance Wrote: As for the suggestions of silver, I'm hesitant of it being based off the material system due to it being a bit of a blackhole in terms of coders having knowledge on it. I like the idea of the detective having silver bullets. Getting nicked by one could reduce the time being spent in the wolf form, or possibly better; prevents them from turning back into a werewolf so long as it's lodged inside them.What if Botany was given wolfsbane as an alternative.
Botany is something almost anyone can do, they can already grow garlic, and that makes them a lot more useful then a single detective with limited bullets. Plus Wolfsbane in real life is toxic to humans anyway, so you're not going to weaponize it unless you know for certain that someone is a werewolf because otherwise you've just gassed the crew with a deadly neurotoxin.
edit: As a balence, perhaps we could see a token "Flower" that could be added with various mutations depending on what coders want to do with it, wolfsbane being one harder to get mutation.
For instance the buttercup plant.
I mean I'm all for werewolf being a violent game of tag, but I also like the idea of the crew having one or two good ways to defend themselves after they've discovered werewolves in the crew.