11-16-2017, 07:22 PM
(This post was last modified: 11-16-2017, 07:24 PM by Hikurac. Edited 5 times in total.)
(11-16-2017, 12:16 PM)Lord Birb Wrote:(11-16-2017, 09:09 AM)Firebarrage Wrote: Also I think loyalty implants should only be in players who cannot be traitors. Thus the detective would not get one.Counterarguement: The heads of staff
Also detectives shouldn't be able to be traitors in the first place imo.
Yeah, I agree. Not a fan of an antag having immediate access to guns, security gear, and security records, along with being the designated person who's sole responsibility is discovering who's the antag. I don't really care about the captain, as I always expect him to be incompetent or dead anyway, but I'd at least like to extend my trust to members of security. I imagine most people are against it though, or simply don't care to change it.