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Differentiate the mutant races
#22
I think the mutant races should have unique attributes AND be purchaseable with spacebux. It takes long enough to actually get the amount you need that we wouldn't see it constantly, and even when we did it's only a matter of time before that player fails to make the shuttle anyway. If the cost of someone being able to run a cool skeleton gimmick from round start when they want to is maybe someone walks around outside the station for a bit and waves at the crew I'm fine with it. Hell, toss the other mutations into the spacebux menu, why not? If balance is an issue just have the more "powerful" mutations cost more. They already have the disadvantage of the AI being able to tell them to fuck off whenever it feels like so heck with it
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Messages In This Thread
Differentiate the mutant races - by LuigiThirty - 11-14-2017, 01:44 PM
RE: Differentiate the mutant races - by Cirrial - 11-14-2017, 01:45 PM
RE: Differentiate the mutant races - by Vitatroll - 11-14-2017, 06:23 PM
RE: Differentiate the mutant races - by Vitatroll - 11-15-2017, 09:42 AM
RE: Differentiate the mutant races - by Lady Birb - 11-14-2017, 05:12 PM
RE: Differentiate the mutant races - by Cyfarfod - 11-14-2017, 06:19 PM
RE: Differentiate the mutant races - by Mageziya - 11-14-2017, 09:03 PM
RE: Differentiate the mutant races - by Sov - 11-15-2017, 07:12 AM
RE: Differentiate the mutant races - by Sundance - 11-15-2017, 07:47 AM
RE: Differentiate the mutant races - by Kodos - 11-15-2017, 09:48 PM
RE: Differentiate the mutant races - by poland spring - 11-16-2017, 01:04 AM
RE: Differentiate the mutant races - by misto - 11-19-2017, 05:32 AM

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