11-15-2017, 08:28 PM
(This post was last modified: 11-16-2017, 06:30 AM by Hikurac. Edited 3 times in total.)
Technature Wrote:And then the captain/HoP stole the station funds and blew up every bank computer every god damn round.
Except there's no need. Given the amount of funds already at their disposal each shift, the end result would be no different than now. They can already rob the crew of funds and buy whatever they want, on a round-to-round basis. There's nothing stopping the captain or HoP from achieving incredible wealth each round, but rarely do they bother. It's also a great way to get lynched.
Lord Birb Wrote:And then every antag round they immediately stole barkley's basketball, bought a plutonium core from a debris field merchant, and chaos dunked medbay.
Sounds like something that could very easily be tweaked.
I'm not making a super serious suggestion, but my point is that it's kinda silly that the game is based around a corrupt megacorp, yet money has so little value in-game. People will obviously try to hoard cash in the beginning, but it's largely a fruitless effort, from a long-term perspective. Whether it's Centcomm charging you for not clocking out (making it to Central), the HoP draining the bank, or just someone jacking your money in general, you WILL lose that credit. It's mainly just so players possibly have a fluctuation in wealth that differs from round-to-round, allowing them to buy more expensive things some rounds, without having to grind for it at the gambling machine. You won't see millionaires who play consistently and keep their money for several days at a time. I don't expect this to be implemented, but I just hope that maybe someday, someone will attempt it.