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More Advantages to the Walking (Buffs and intent interaction)
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Right now, walking is something you can do to avoid most slipping. I was thinking, maybe it could provide additional benefits. One idea I had was to make it work in conjunction with your intent, with the idea that walking means you're being extra careful
  • Help: Instead of being pushed by other people on other intents, the extra carefulness you're taking by walking let's you side step them
  • Disarm: You gain additional percentage chances to blocking attacks and disarming/shoving down an opponent
  • Grab: You automatically start removing items that block a full grab
  • Harm: You gain a higher chance of striking critical hits and doing more stamina damage
These little bonuses could be a nice trade off for the speed that running provides

Another idea was to give walking overall benefits to things that require a bit of RNG luck, like performing surgery or repairing the paint machine

Another option is to make walking stealthy, letting you hide the new actions UI when you do stuff, Maybe even giving your character a kind of proximity based transparency to make you harder to spot.

Or maybe you just have a higher stamina regen rate while walking.
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Messages In This Thread
More Advantages to the Walking (Buffs and intent interaction) - by Frank_Stein - 11-14-2017, 03:12 PM
RE: More Advantages to the Walking - by Nnystyxx - 11-15-2017, 06:38 AM
RE: More Advantages to the Walking - by warcrimes - 11-15-2017, 12:25 PM
RE: More Advantages to the Walking - by Hikurac - 11-15-2017, 04:59 PM
RE: More Advantages to the Walking - by ZeWaka - 11-15-2017, 04:14 PM
RE: More Advantages to the Walking - by Nnystyxx - 11-16-2017, 01:38 PM
RE: More Advantages to the Walking - by misto - 11-19-2017, 05:39 AM
RE: More Advantages to the Walking - by misto - 11-19-2017, 06:54 AM

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