11-11-2017, 08:52 AM
(This post was last modified: 11-11-2017, 09:05 AM by Frank_Stein. Edited 1 time in total.)
I'm for this, but with the caveat that headspiders deployment method and cost get changed.
Rather than it being an automatic thing, it should be deployed sometime before death (even if you're knocked out and in crit)
Should also cost more
Alternatively, I'd love for an altogether new ability with a similar goal as headspiders (keeping the antag in the game) but with an entirely different method.
Rather than taking someone over, the headspider instead is a smaller, weaker ling much in the way a monkey is a smaller, weaker human.
They still have most of their offensive powers, but they can't transform or make other spiders. Instead, they're trapped in their weaker, more obvious form until they spend enough DNA points to regrow into their normal selves, which takes resources and time
Rather than it being an automatic thing, it should be deployed sometime before death (even if you're knocked out and in crit)
Should also cost more
Alternatively, I'd love for an altogether new ability with a similar goal as headspiders (keeping the antag in the game) but with an entirely different method.
Rather than taking someone over, the headspider instead is a smaller, weaker ling much in the way a monkey is a smaller, weaker human.
They still have most of their offensive powers, but they can't transform or make other spiders. Instead, they're trapped in their weaker, more obvious form until they spend enough DNA points to regrow into their normal selves, which takes resources and time