11-10-2017, 06:22 AM
(This post was last modified: 11-10-2017, 06:25 AM by The Grim Sleeper. Edited 1 time in total.)
Updated:
Added trait, added brute-damage when too full of chems.
But I won't add them to this patch. I've been working on this for 3 full days and I have reached all the goals and stretch goals. I'm not going add anymore at this time.
Added trait, added brute-damage when too full of chems.
(11-10-2017, 04:49 AM)Sundance Wrote: This is great. Nothing else to add.
(11-10-2017, 04:49 AM)Sundance Wrote: As an aside: another suggestion that would work great with this exact same system could be for food!You are right! Foods are a reagent containers, and the only reason it won't work already (utensils and buggy-ness aside), is because the /obj/item/reagent_containers.MouseDrop() explicitly filters them out.
But I won't add them to this patch. I've been working on this for 3 full days and I have reached all the goals and stretch goals. I'm not going add anymore at this time.