11-09-2017, 12:10 AM
(This post was last modified: 11-09-2017, 12:17 AM by Technature. Edited 2 times in total.)
Twelve.
It seems rather surreal that the number of residents on the station dropped from 15 to 12 within the course of a few hours.
And it doesn't seem like the cyborg is happy with leaving things at this.
What can someone really do in a situation like this?
A few people decided to see Irene for one last time, but by the time they got there, she was already gone. As if she was never there.
------------
New rooms
Of particular note is the Off limits area. It seems to have a note next to it on the map.
"Don't go here if you like to live, jerks."
The doors leading there from the east seem bolted anyways...
New Rooms
Storage Room (Daytime Only)
As expected of a storage room, there's all sorts of things in here to supply the rest of the station.
New Area Rooms
The public Bathroom
There's enough stalls in here for several people to use the bathroom at any given time. They don't look much different from the bathrooms at home though.
Security
Unlike what one would expect, Security seems to be pretty much stripped of everything Roughly the only things left are a few tables, computers, and Officer uniforms.
Brig
Despite its space, the brig seems to only have two really small cells in the corner that can be locked. There's not much in them either, and it appears buttons on both sides need to be pushed to open it should someone be inside. The rest of the area seems to just be a visiting area.
*Two people can willingly (or unwillingly) be placed in this room. People who spend the case in this room can't kill anyone or be killed, but they won't have time to investigate either.
Mail Room
The mail room doesn't have a lot in it. Mainly boxes and stacks of paper and several ducts that are labelled with room names. Inaccessable ones seem to be...barricaded?
Customs (Daytime Only)
The customs room doesn't have much beyond a couple computers and an empty box of IDs.
Bridge (Daytime Only)
The bridge has a large meeting table and several computers with various functions. Their need for IDs seems to be removed...although the security compouter seems to not be working.
Captain Room (Daytime Only)
The captains room seems to not have a lot in it beyond a charger only the cyborg has access too. The escape pod seems to be missing.
HoP's Room (Daytime Only)
The HoP room doesn't seem out of the ordinary, though it does seem to be missing the bed in the picture. The machine seems to have been wired to produce...oil flavored ice cream?
It seems rather surreal that the number of residents on the station dropped from 15 to 12 within the course of a few hours.
And it doesn't seem like the cyborg is happy with leaving things at this.
What can someone really do in a situation like this?
A few people decided to see Irene for one last time, but by the time they got there, she was already gone. As if she was never there.
------------
New rooms
Of particular note is the Off limits area. It seems to have a note next to it on the map.
"Don't go here if you like to live, jerks."
The doors leading there from the east seem bolted anyways...
New Rooms
Storage Room (Daytime Only)
As expected of a storage room, there's all sorts of things in here to supply the rest of the station.
New Area Rooms
The public Bathroom
There's enough stalls in here for several people to use the bathroom at any given time. They don't look much different from the bathrooms at home though.
Security
Unlike what one would expect, Security seems to be pretty much stripped of everything Roughly the only things left are a few tables, computers, and Officer uniforms.
Brig
Despite its space, the brig seems to only have two really small cells in the corner that can be locked. There's not much in them either, and it appears buttons on both sides need to be pushed to open it should someone be inside. The rest of the area seems to just be a visiting area.
*Two people can willingly (or unwillingly) be placed in this room. People who spend the case in this room can't kill anyone or be killed, but they won't have time to investigate either.
Mail Room
The mail room doesn't have a lot in it. Mainly boxes and stacks of paper and several ducts that are labelled with room names. Inaccessable ones seem to be...barricaded?
Customs (Daytime Only)
The customs room doesn't have much beyond a couple computers and an empty box of IDs.
Bridge (Daytime Only)
The bridge has a large meeting table and several computers with various functions. Their need for IDs seems to be removed...although the security compouter seems to not be working.
Captain Room (Daytime Only)
The captains room seems to not have a lot in it beyond a charger only the cyborg has access too. The escape pod seems to be missing.
HoP's Room (Daytime Only)
The HoP room doesn't seem out of the ordinary, though it does seem to be missing the bed in the picture. The machine seems to have been wired to produce...oil flavored ice cream?