10-26-2012, 07:34 AM
Short Range ID Scrambler
For the HoP, I guess. A little thing that you can turn on and stick in your pocket. Any ID that comes within 5 squares of you will immediately and permanently lose all access. This includes your own. Agent Cards are immune to the effect. Gives no message to those who are affected, and the name and job remain the same. Costs 2 crystals.
Long Range ID Scrambler
Also for the HoP, I guess. When activated, immediately and permanently removes all access from any ID cards on the same Z-level as you. The power of the device causes all affected IDs to spark and their name and job title are scrambled and replaced with random characters. Agent cards will have their names and titles scrambled as well, but keep their access. Only works once, and explodes with the force of a detomatix after use. Costs 8 crystals.
For the HoP, I guess. A little thing that you can turn on and stick in your pocket. Any ID that comes within 5 squares of you will immediately and permanently lose all access. This includes your own. Agent Cards are immune to the effect. Gives no message to those who are affected, and the name and job remain the same. Costs 2 crystals.
Long Range ID Scrambler
Also for the HoP, I guess. When activated, immediately and permanently removes all access from any ID cards on the same Z-level as you. The power of the device causes all affected IDs to spark and their name and job title are scrambled and replaced with random characters. Agent cards will have their names and titles scrambled as well, but keep their access. Only works once, and explodes with the force of a detomatix after use. Costs 8 crystals.