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Minor Stand/Rest Magic Allows Self-Surgery Without Alcohol
#18
(11-03-2017, 10:39 AM)Zafhset Wrote: edit: In regards to people considering nerfing it, why? Making things slower/longer to do just makes it tedious, considering limbs get blown off on a regular basis and medbay is staffed maybe 25% of the time.

(11-03-2017, 10:57 AM)Ed Venture Wrote:  this is an option to keep players in the game when they have no other option but to rely on themselves.

Personally I don't feel there is any good reason to change how this works. Changes on existing things should make them better not worse aka tedious.
My intention is not to Nerf anything, I like self surgery. But, in my opinion, it feels like an exploit when executed properly. The exact method in which it get changed is not important to me. I know that it's in the game intentionally - but really, it's a quite obtuse mechanic and there are weird inconsistencies in the process resulting from lag. How would anyone ever figure out how to do this independently without being an expert at the game already?

This is a good option for a player to keep themselves in the game when they can't rely on anyone else, I agree with you there. However, this technique is locked behind the 'wall' of a weird quirk in the game engine. If it had a simpler method of execution, more players would be able to benefit from it (I'm sure that many of our players who don't browse the forums have no idea this feature exists, or have even heard about it and still failed to execute because of its relative inconsitency).

I really just want to give this feature some sort of 'premium' makeover to legitimize it and make it feel better to execute.


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RE: Stand/Rest Magic Allows Self-Surgery Without Alcohol - by mbc - 11-03-2017, 12:30 PM

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