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Changes to glove fingerprinting
#12
(11-01-2017, 05:08 AM)Frank_Stein Wrote:
(11-01-2017, 12:27 AM)cgrn10 Wrote: I definitely use forensics a lot as sec and have moderate success with it. You see someone wearing red gloves? Just check. Yellow? Check, it's not really a hard system. If they go through the hassle of getting insulated gloves, it's probably just as easy as getting cleaner to throw on the door. I don't see the point in it.

If anything I'd like to see sec get some gloves that block the print as well, like blue/black latex gloves that function differently.
Yeah I always make a mental note to disregard those most recent prints.

Maybe add a thing to the scanner where it will ignore prints and fibers that you set it to ignore?

That would definitely alleviate some of the burden of memorizing them. Either that, or let players add notes to prints and glove codes. 

I.e. red leather fibers (Glove ID: uok7ftugvo) Note: This is Officer Bob
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Messages In This Thread
Changes to glove fingerprinting - by Hikurac - 10-31-2017, 01:16 PM
RE: Changes to glove fingerprinting - by Hikurac - 10-31-2017, 06:49 PM
RE: Changes to glove fingerprinting - by Hikurac - 10-31-2017, 10:15 PM
RE: Changes to glove fingerprinting - by cgrn10 - 10-31-2017, 10:35 PM
RE: Changes to glove fingerprinting - by Hikurac - 10-31-2017, 10:56 PM
RE: Changes to glove fingerprinting - by cgrn10 - 11-01-2017, 12:27 AM
RE: Changes to glove fingerprinting - by Hikurac - 11-01-2017, 04:10 PM
RE: Changes to glove fingerprinting - by Hikurac - 11-02-2017, 05:35 AM
RE: Changes to glove fingerprinting - by Hikurac - 11-02-2017, 05:58 PM

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