Thread Rating:
  • 8 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
State Of The Goonion - Communication is key!
#68
(10-29-2017, 02:47 PM)Ed Venture Wrote: EDIT: Me asking coders "What fun do you think this will bring?" is not me saying "I don't think this has any chance of being fun why did you add it to the game?!" and asking "What's the goals you have for this idea?" is not me asking "How did you think it was a good idea to put this in the game?"

One thing I find amusing is you haven't even named the feature. It could be the new mint plants for all I know.

I'm open for questions any time on IRC if I'm around, or reply to me here.

(10-29-2017, 04:17 PM)Frank_Stein Wrote: I'm personally of the opinion that big changes like pulls getting tweaked and this current one are better off implemented and then tweaked afterwards, since actual gameplay user feedback is going to end up being more valuable than constantly holding the idea back until everyone has had their say about it.

Yeah, I agree with you. We've actually had rudimentary fluid coded for months, but it was recently picked back up. Lots of the bugs, we didn't encounter in local testing nor testing on our dev server. Therefore, we didn't even know half of the bugs existed until the players found them.
Reply


Messages In This Thread
RE: State Of The Goonion - Communication is key! - by ZeWaka - 10-29-2017, 05:34 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)