10-29-2017, 12:54 PM
(This post was last modified: 10-29-2017, 01:31 PM by Nnystyxx. Edited 3 times in total.)
I was lying it's not that big. Ideas and suggestions pertaining to the new fluid/pressure system could potentially go here.
Ideas for items:
Fluid Absorber: This basically acts as a gas scrubber but it just hoovers fluid up into it or squirts it around a room. The Janitor gets one, and its fluid tanks can be swapped out for differing purposes, from hi-speed cleaning to collecting blood to chicanery. For bonus points this doesn't trigger 'when emptied' reactions, thus making chocolate floods.
FluidPak™: Basically FLUDD. Takes up a back slot and can have a nozzle detached and held, can be used to suck up fluid or maybe even squirt it out. Acts as a spray bottle with greater range but way more clunky.
Straw: If you hold this and click on a bottle, beaker, weldtank, or floor puddle, you will drink from it. Bar gets a complementary set of these.
Ideas for mechanics:
Ripped-up floor tiles should allow fluid poured into them to only spread to other ripped floor tiles, thus creating self-contained 'rivers' and 'pools' in the floor. I want my rivers of blood and molten iron dadgum. This would also make giving Medbay a homeopathic styptic powder pool much easier.
Certain interactions should proc in more ways than just 'are you or are you not wearing shoes'. Styptic doesn't, but cryostylane does, which is bizarre but hilarious.
Water should probably ambiently evaporate because it is the damned easiest thing to flood the station with.
Certain substances should not cause slipping at all and maybe should have a grainy overlay or something that makes them look more solid (powders, dusts, etc).
Instead of splashing sounds, walking on solids should cause powdery sandy sounds or crunchy ones.
Ideas for items:
Fluid Absorber: This basically acts as a gas scrubber but it just hoovers fluid up into it or squirts it around a room. The Janitor gets one, and its fluid tanks can be swapped out for differing purposes, from hi-speed cleaning to collecting blood to chicanery. For bonus points this doesn't trigger 'when emptied' reactions, thus making chocolate floods.
FluidPak™: Basically FLUDD. Takes up a back slot and can have a nozzle detached and held, can be used to suck up fluid or maybe even squirt it out. Acts as a spray bottle with greater range but way more clunky.
Straw: If you hold this and click on a bottle, beaker, weldtank, or floor puddle, you will drink from it. Bar gets a complementary set of these.
Ideas for mechanics:
Ripped-up floor tiles should allow fluid poured into them to only spread to other ripped floor tiles, thus creating self-contained 'rivers' and 'pools' in the floor. I want my rivers of blood and molten iron dadgum. This would also make giving Medbay a homeopathic styptic powder pool much easier.
Certain interactions should proc in more ways than just 'are you or are you not wearing shoes'. Styptic doesn't, but cryostylane does, which is bizarre but hilarious.
Water should probably ambiently evaporate because it is the damned easiest thing to flood the station with.
Certain substances should not cause slipping at all and maybe should have a grainy overlay or something that makes them look more solid (powders, dusts, etc).
Instead of splashing sounds, walking on solids should cause powdery sandy sounds or crunchy ones.