10-18-2017, 10:00 PM
I found a turret artifact that didn't immediately start shooting at me once. Didnt test it on other people cause I was a non-antag miner. I don't think i've ever seen an artifact seed, unless they're those strange seeds, which are mostly undewhelming.
Bulky
Augment: Installs a random limb based on the tech type. Also deals some brute damage.
Synth: Converts borgs or humans into synths.
Fabricator: Creates small artifacts/rare items/critters when fed raw materials
Cocoon: Prison artifact. Changes the user to a random mutant race when it spits them out (monkeys, lizards, martian etc). Can be used as a reverse-borger.
Teleporter: Activates and teleports the user to other existing teleporter artifacts. Fails if none exist.
Handheld
Recycler: Mechanics style deconstructor, can be used on existing deconstructible machinery and objects, Leaves behind the components (such as drives and network cards for computers)
Staff/Wand: Wizard/Martian/Eldritch/Precursor. Casts projectile spells/psychic pulses based on the tech. More emphasis on auxiliary effects than damage compared to gun artifacts. Also counts as a wizard staff.
Parasite: Martian/Eldritch. Attaches itself to the user's arm. Pretty robust as a weapon, but demands to be fed (like a certain removed traitor item) and starts devouring the host if not satisfied.
Tool: Advanced tools that increase construction/deconstruction speed
Surgical tool: Advanced surgical tools with a lower failure rate.
Grimoire: Gives the user a random combination of a spell, superpower and space madness as long as they hold it. May be haunted.
Tiny
Grenade: Grenade with random effects based on the tech type.
Critter
Robuddy: An inactive robot. Can be plugged into a robuddy port and have scripts uploaded to it. Module depends on tech type. For example the cyborg tech version could be one of those floating robots that shock you.
Bulky
Augment: Installs a random limb based on the tech type. Also deals some brute damage.
Synth: Converts borgs or humans into synths.
Fabricator: Creates small artifacts/rare items/critters when fed raw materials
Cocoon: Prison artifact. Changes the user to a random mutant race when it spits them out (monkeys, lizards, martian etc). Can be used as a reverse-borger.
Teleporter: Activates and teleports the user to other existing teleporter artifacts. Fails if none exist.
Handheld
Recycler: Mechanics style deconstructor, can be used on existing deconstructible machinery and objects, Leaves behind the components (such as drives and network cards for computers)
Staff/Wand: Wizard/Martian/Eldritch/Precursor. Casts projectile spells/psychic pulses based on the tech. More emphasis on auxiliary effects than damage compared to gun artifacts. Also counts as a wizard staff.
Parasite: Martian/Eldritch. Attaches itself to the user's arm. Pretty robust as a weapon, but demands to be fed (like a certain removed traitor item) and starts devouring the host if not satisfied.
Tool: Advanced tools that increase construction/deconstruction speed
Surgical tool: Advanced surgical tools with a lower failure rate.
Grimoire: Gives the user a random combination of a spell, superpower and space madness as long as they hold it. May be haunted.
Tiny
Grenade: Grenade with random effects based on the tech type.
Critter
Robuddy: An inactive robot. Can be plugged into a robuddy port and have scripts uploaded to it. Module depends on tech type. For example the cyborg tech version could be one of those floating robots that shock you.