10-15-2017, 01:00 AM
(This post was last modified: 10-15-2017, 04:14 PM by Hikurac. Edited 10 times in total.)
(10-15-2017, 12:47 AM)Technature Wrote: I honestly don't know what to say so I apologize if I look like an asshole saying this, but it sounds like you're just trying to find reasons to get others to hate something you don't really care for because you were on the short end of the stick in a taser related fight one too many times. The tasers are kind of shit as it is, and giving people more reasons to not wanna play security seems like a terrible idea to me.
I don't see a reason to change the taser because, along with stopping otherwise dangerous individuals from using abilities they otherwise use to get out of being arrested and murdered, I'd like to be able to arrest bad guys without them attempting to rally the crew to fight supposed abusive security.
Things get stolen or otherwise find their way into antag hands, but that's not a reason to change them. We don't nerf the Captain's armor because it's a good target for people to steal, we make better sure to keep bad guys from obtaining them.
Please do not nerf one of the most useful easy access tools in security's otherwise somewhat useless repertoire.
For one, I main security and don't play antag, so I'm the one dishing this out, hardly ever receiving it. Two, how does having the taser not mute people make people avoid security? You're job is to arrest criminals. If they can speak, it doesn't change much. Not too many people will actually suspect the officer who can't roll antag. Yes there are mindslaves, but players typically reserve those for heads.
EDIT: If anything, I want people to speak after I tase them. That way they can explain the situation or why they did what they did.
> along with stopping otherwise dangerous individuals from using abilities they otherwise use to get out of being arrested and murdered
The only antags it affects is ling and wizard, but like I said earlier, it has very little impact on wizards.